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81. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
Originally by: Andres Talas Not quite. There are top-end mins in losec, for example the Dyspro in Khanid - Irmalin - VIII 5 (sec 0.06) Khanid - Nakis - VII 10 (sec 0.23) I stand corrected! The idea is still horrible though
- by Dhejay Centrix - at 2008.12.24 12:17:00
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82. Third level mining ship - in Player Features and Ideas Discussion [original thread]
Originally by: ScienceOfficer Eillane i think they should make a second set of t2 mine barges i slight increase in mass and sinature radius and ad 25 to each drone cargo and -25% cargo hold with jump drives or covert ops cloak and remove t...
- by Dhejay Centrix - at 2008.12.24 12:08:00
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83. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
Originally by: DrDooma No matter what tools you use, there has to be a way for people to tell that there is danger. It's called effective recon and intel.
- by Dhejay Centrix - at 2008.12.24 12:00:00
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84. "Eve interactive school" - in Player Features and Ideas Discussion [original thread]
Originally by: ScienceOfficer Eillane i barly understand this post... This idea is too complicated and unnecessary. I don't want to learn Physics while playing something I do to relax. I already know enough about the laws of physic...
- by Dhejay Centrix - at 2008.12.24 11:47:00
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85. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
This idea is horrible. As I understand it, the level of minerals in a moon is defined by the actual security of the system just as the rat spawns and asteroid minerals are. This means there are only a handful of systems that could actually have th...
- by Dhejay Centrix - at 2008.12.24 11:34:00
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86. Shorter Missions - For the smaller EVE timeframe. - in Player Features and Ideas Discussion [original thread]
If you don't have time to play EvE, don't play EvE. But yes, ratting is the answer. Get yourself out to 0.0 and kill npcs.
- by Dhejay Centrix - at 2008.12.24 11:15:00
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87. true insurance - in Player Features and Ideas Discussion [original thread]
Originally by: mamolian Insurance is fine.. **** off. This
- by Dhejay Centrix - at 2008.12.24 11:12:00
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88. EVE MAIL FOLDERS!!! are needed - in Player Features and Ideas Discussion [original thread]
I agree with this idea, here's an easy way to implement it without requiring a major change to the mail client. If every new mail comes with "export as text" button that simply saves the evemail as a text file on your desktop then folders, archi...
- by Dhejay Centrix - at 2008.12.24 11:09:00
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89. Skill time - in Player Features and Ideas Discussion [original thread]
The character sheet does tell you how long you have left on a skill already though. Do you really have that much trouble adding that figure to the time on the eve clock? They even provide a calculator in game.
- by Dhejay Centrix - at 2008.12.24 10:46:00
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90. Ship Tractor Beam - in Player Features and Ideas Discussion [original thread]
What's wrong with getting someone to bump them?
- by Dhejay Centrix - at 2008.12.24 10:41:00
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91. Third level mining ship - in Player Features and Ideas Discussion [original thread]
This is such a bad idea it made my eyes bleed. You want a Lowsec solo mining machine. How are you going to avoid your 2.5bil?!!??!??!?? ship getting popped by pirates? You'd be a big shiny target and you wouldn't last more than an hour let alone ...
- by Dhejay Centrix - at 2008.12.24 10:37:00
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92. Cynos and Disposable Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Dhejay Centrix on 24/12/2008 10:12:33 Originally by: Draconis Simply put... solo players shouldn't be able to own a carrier. It's an object that can be sold on the market, how do you propose this should be changed? Cyno...
- by Dhejay Centrix - at 2008.12.24 10:12:00
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93. The Pilyhas-1 - in Player Features and Ideas Discussion [original thread]
Originally by: BrysonBenningtonHere is the first conceptual design for an inter- planetary star ship.[/quote If it's interplanetary it isn't a starship. Also, this is not relevant to eve online in the slightest.
- by Dhejay Centrix - at 2008.12.24 09:28:00
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94. "Eve interactive school" - in Player Features and Ideas Discussion [original thread]
It's called "joining a decent corp with people who know what they are doing".
- by Dhejay Centrix - at 2008.12.24 08:28:00
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95. Planetcracker - in Player Features and Ideas Discussion [original thread]
WTB LEXX! Can I have the onboard love-slave as well?
- by Dhejay Centrix - at 2008.12.24 08:21:00
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96. Quick idea for EVE's revamped particle system - in Player Features and Ideas Discussion [original thread]
Yes you could turn it off, maybe if this was implemented in a year or more then it might be feasable but at the moment it would be off more often than on.
- by Dhejay Centrix - at 2008.12.23 16:50:00
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97. Planetcracker - in Player Features and Ideas Discussion [original thread]
Nice idea, well introduced ... but... Hideously overpowered. There should never be a weapon that can take out a POS by removing the moon it orbits!!!!11!!!!111oneoneeleven
- by Dhejay Centrix - at 2008.12.22 23:02:00
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98. Quick idea for EVE's revamped particle system - in Player Features and Ideas Discussion [original thread]
Wouldn't cause network lag no but the sheer volume of particle effects and eye candy you would be calling on your system to produce would cause some fairly major FPS loss. Imagine for a second the amount of effects involved in doing this in a big ...
- by Dhejay Centrix - at 2008.12.22 22:27:00
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99. Quick idea for EVE's revamped particle system - in Player Features and Ideas Discussion [original thread]
One word. LAGMONSTER This would look cool yes but it would eat so many system resources that it would be turned off all the time.
- by Dhejay Centrix - at 2008.12.22 21:55:00
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100. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin I can understand that position. But I want to keep the requirements uniform. So why not gunnery 5 and missile launcher operation 5 as well?
- by Dhejay Centrix - at 2008.12.22 21:49:00
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